Proving Gamification as a Service
During my time at Passion.io, we wanted to prove we Gamification as a Service was firstly possible, and secondaly scalable.
If succesful, there was a desire to integrate such a tool into our own product line. From this, SocialTeach was born and registered as a subsidiary, where I was required to lead the technical vision of the system.
After succesfully pitching the idea of, “Building a platform that learns as you interact with it and provides gamified content in any given content-based system”, at the Quality and Usability Lab of the Technical Universtity of Berlin, we began development of the system with a brilliant group of students.
Development & Testing
Development ran for a single semester, which counted towards the 2016 Summer Semester. Afterwords, we had a functioning result which needed to be publicly tested.
We were able to run an Open-Door test on site at the TU Berlin. There, the general public was able enter, interact with the system for a single test run while results were recorded and subsequently reviewed.
Outcome
The project had been a success for both the QULab and SocialTeach. The student group was able to prove the original hypothesis and build the start of a scalable system.
An Open-Source copy can be found on the official QULab Github Organization: https://github.com/QULab/socialteach
I would like to thank the entire Student Group for their excellent work. It was a great learning expierence for myself and was proud of the outcome!
It is necessary to express additional gratatide towards Sarah Wachs in particular for her contribution. Without her, the project would not have been a success! Cheers :)!